
#define BLOCKS 20
#define CELLSPERBLOCK 5
#define N 1
#define M (CELLSPERBLOCK * BLOCKS)

#define a -0.1
#define b -0.1
#define c 0.9
#define dt 0.5
#define h 1
#define T 10

typedef struct {
	float u,v,w;
	float du, dv, dw;
	float t;
} cell;

typedef struct {
	float x,y;
	float dx,dy;
	float s1,s2,s3;
} agent;

void launch (cell *Cells);
